Building systems that work — from hospital networks to C++ game engines.
I'm a Computer Science student at Full Sail University focused on game development and systems programming. I'm not starting from zero. Before enrolling, I served as Informatics Core Director at two of the most respected medical institutions in the country: Brigham and Women's Hospital and Massachusetts General Hospital.
In that role I was responsible for enterprise-level Mac, Windows, and Linux environments across clinical and research operations — the kind of work where downtime has real consequences and architecture decisions matter. Before that, I managed technology teams at Geek Squad and kept manufacturing systems running as a Systems Administrator at Viratec Thin Films in Minnesota.
That career gave me an instinct most CS students don't have yet: the ability to see the whole system, not just the feature in front of me. Now I'm channeling that foundation into game development and C++, bringing the same systems thinking and cross-platform expertise to the craft of writing clean, well-architected software.
My flagship project, Greg's Grill, reflects that mindset: a C++ restaurant ordering system built across seven classes with file persistence, manager authentication, and a two-column Unicode console UI. I think carefully about why something needs to exist and how it should be structured before writing the first line of code.
Over a decade of enterprise IT leadership across healthcare, retail tech, and manufacturing.
Led IT operations across two major Harvard-affiliated teaching hospitals. Managed enterprise Mac, Windows, and Linux environments serving clinical and research departments. Responsible for infrastructure reliability in a high-availability environment where uptime directly impacted patient care.
Administered systems and network infrastructure in a manufacturing and research environment. Responsible for server maintenance, workstation management, and ensuring operational continuity across production and engineering departments.
Managed a team of technicians in a high-volume consumer tech environment. Oversaw service operations, technician training, performance metrics, and customer escalations. Balanced team leadership with hands-on technical work across hardware repair, software troubleshooting, and networking.
Supported infrastructure at a dot-com era tech startup developing SiteMorfer, software that rendered corporate web content onto early mobile phones and PDAs. Maintained systems through the company's rapid growth before its sudden closure in March 2001 when investor funding was pulled overnight on the eve of a Series C round.
A fully featured C++ console application built across seven classes: MenuItem, Menu, Order, RanDiscount, FileManager, CustomerMode, and ManagerMode, plus a shared Helper Library. Features include password-protected manager access, file-persistent menus and orders with date stamping, daily sales reporting, order archiving via Windows file APIs, and a two-column Unicode console UI rendered with parallel vector printing.
A turn-based battle simulation built with fully immutable functions and std::uniform_int_distribution for high-quality randomness. Extended the base assignment into a Batman vs. Joker text adventure with atmospheric story beats and a branching epilogue.
I'm a Computer Science student open to full-time roles, freelance work, and collaboration. If you're working on something in game development or systems programming and need someone who thinks carefully before they code, I'd like to hear about it.